Location | Penalty | Description |
---|---|---|
Torso | +0 | The chest and abdomen. No penalty to hit, and no effect on damage. This is the default target for attacks: if you don’t specify a Hit Location, you are attacking the Torso. |
Vitals | -3 | Impaling and Piercing x3. Tight-Beam Burning Attack x2. The heart or lungs (from the front) or the kidneys (from behind). Certain attacks can target the Vitals for increased damage.Other attacks cannot target the Vitals. |
Skull | -7 |
Extra DR of 2.
All wounding modifiers x4.
The part of the head that houses the Brain.
Knockdown
rolls are at -10, and
Critical Hits
use the
Critical Head Blow Table.
Exception: None of these effects apply to toxic damage. |
Eye | -9 | Impaling, Piercing, and Tight-Beam Burning Attacks can specifically target the Eye. Injury over HP/10 blinds the Eye; otherwise, treat as a Skull hit without the extra DR 2! (As with Skull hits, toxic damage has no special effect.) |
Face | -5 | The Jaw, Cheeks, Nose, and Ears. Many helmets have an open Face, allowing this attack to ignore Armor DR! Knockdown rolls are at -5, and Critical Hits use the Critical Head Blow Table. Corrosion damage (only) gets a x1.5 Wounding Modifier . . . and if it inflicts a Major Wound, it also blinds one Eye (both Eyes on damage greater than full HP). |
Neck | -5 | Wounding, Crushing, and Corrosion x1.5. Cutting damage x2 The Neck and Throat. The GM may rule that anyone killed by a Cutting blow to the Neck is decapitated! |
Groin | -3 | Testicle havers take 2x crushing(max of -8) , 2x shock(not electric) , and -5 to Knockdown Rolls. The lower Torso. Jackets, and Light Armor don’t always cover this area. Treat as a Torso hit if testicles are missing. |
Arm or Leg | -2 |
A good way to disable without killing! Against a
living target, reduce the Wounding Modifier of
Large Piercing, Huge Piercing, and Impaling damage
to x1. Any Major Wound (loss of over 1/2 HP from
one blow) cripples the Limb – but damage beyond
the minimum required to inflict a crippling injury
is lost.
Note: The penalty to hit an Arm with a Shield is -4. |
Hands or Feet | -4 |
As for an Arm or Leg, but damage over 1/3 HP in
one blow inflicts a crippling Major Wound (excess
damage is still lost). This gives you a chance to
cripple the foe with little real damage. However,
your foe might just switch Hands (or hop) and
finish you off!
Note: The penalty to hit a Hand holding a Shield is -8. |